The Life

John Gruber (via Ash Mishra):

I suspect that many Mac users — as well as some aspiring developers — have only a half-conceived notion of the economics involved with becoming a successful indie Mac developer.

The basic idea is that a developer comes up with an idea for an app, implements it, ships it, and starts selling software licenses for, typically, around $20-40 a pop. If he can sell 1,000 licenses in a year, that’s a nice hobby. Sell 2,000, and he’s getting close; at around 3,000 licenses per year, revenue is probably in the ballpark range of a full-time salary. (Keep in mind, however, that, say, $80,000 in software license revenue results in much less personal income than a job with an $80,000 salary; salaried jobs tend to come with things like health insurance.)

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This Is Tough

Jared Cosulich:

I really had no idea how lonely it would be to try and start a company by myself… I am very passionate about this project, dedicating every waking free moment I have to it, and I know that it would never work out if I tried to partner with someone who didn’t have the same passion for the idea. I also think that it would tough to start a company with someone who had significantly more years behind them and experience than I did as it would be difficult to see eye to eye on controversial decisions.

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The Web 2.0 Entrepreneur Bubble

Peter Rip (via alarm:clock):

I think there is a real Entrepreneur Bubble these days in Internet software. Step A is seductively easy – buy some servers, write some code. Just understand that 10-100 other teams around the world are doing the exact same thing. How will you sustainably differentiate yourself? What will you do when 15 other similar sites appear in the next 12 months?